Dungeon Lords: Collector’s Edition (2006)

Preserved in the Legacy Vault so Dungeon Lords is never forgotten.

  • Release Region: North America

  • Format: PC CD-ROM, 3-Disc Set

  • Publisher: DreamCatcher Games

  • Release Type: Collector’s Edition Steelbook

  • Language: English

  • Rating: T for Teen

  • Known Variants: Jewel Case Collector’s Edition

Dungeon Lords Collector's Edition (2006) Steelbook

In 2006, Dungeon Lords received a limited-run Collector’s Edition release that expanded and refined the original game with new quests, spells, monsters, and character options. Packaged in a striking embossed metal case, this edition became the definitive version of the game for dedicated fans.

This page serves as a permanent archive of the 2006 Collector’s Edition release. From the official game manual to the original heraldry, spell lists, and skill charts, this is the most complete record of the game’s core systems and collector content available online. Whether you’re returning to the Vale of Ruin or discovering it for the first time, welcome to the vault.

What Came in the Box

The Dungeon Lords: Collector’s Edition came packaged in a metal tin featuring embossed chainmail borders and the glowing-eyed visage of a mysterious mage. Inside, fans found a curated set of items that made this edition a must-have for RPG collectors:

  • Three Game Discs: Spread across Discs I, II, and III, the full game and bonus content were divided for installation on PC.

  • Collector’s Edition User’s Manual: A thick, full-color manual containing lore, character class breakdowns, spell lists, skill explanations, and more.

  • Fold-Out Map: A parchment-style map of the world, including regions like the Vale of Ruin, Forbidden Lands, Demigoth Lands, and more.

  • Bonus Content: New quests, spells, heraldries, and enemies exclusive to this edition, expanding the base game’s replayability and customization.

Whether you owned it or not, this edition became a cornerstone piece of early 2000s fantasy RPG memorabilia. Scroll down to explore what made the systems of Dungeon Lords so unique.

Vault Images of the Steelbook Collector’s Edition of Dungeon Lords

Click images to englarge

All pieces of the Collector's Edition laid out
The back of the Collector's Edition Steelbook case

Jewel Case Variant (Cardboard Sleeve Edition)

Despite commonly being referred to as the jewel case version, this edition of the Dungeon Lords Collector’s Edition doesn’t use a traditional hard plastic jewel case. Instead, it comes in a cardboard slipcase or sleeve-style packaging. The discs are stored in paper sleeves, and the overall presentation is more compact and minimalist compared to the steelbook edition.

The cover artwork was adjusted to fit the jewel case format, resulting in slightly tighter cropping and repositioned elements. This version appears to be less common than the steelbook, and may have been produced toward the end of the Collector’s Edition print run, possibly as a lower-cost repackage.

This edition also lacks the physical map that was included in other releases. Instead, players were directed to a download link printed on the insert, one that now leads to a defunct site.

For preservation purposes, you can download the original Collector’s Edition map below:

Download the Collector’s Edition Map (PDF)

Vault Images of the Jewel Case Collector’s Edition

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Open Jewel Case Version of Dungeon Lords Collector's Edition
Front cover of Jewel Case Collector's Edition of Dungeon Lords
Back of Dungeon Lords Jewel Case
Digital Dungeon Lords Map Download Card
Jewel Case open showing bigger artwork and game description
Jewel Case and the contents inside

Playable Races in Dungeon Lords: Collector’s Edition

Dungeon Lords features a variety of unique races, each with different strengths, affinities, and stat bonuses. These choices affect how your character performs in battle, interacts with magic, and progresses through the class system. Below is a breakdown of each playable race found in the Collector’s Edition:

Human

  • Bonuses: Balanced stats with no major weaknesses.

  • Best For: Players who want flexibility in class selection and skill development.

Human

Elf

  • Bonuses: High affinity for magic and archery.

  • Weakness: Slightly lower physical strength.

  • Best For: Spellcasters, archers, or players focused on agility.

Elf

Dwarf

  • Bonuses: High strength and constitution.

  • Weakness: Lower agility and charisma.

  • Best For: Warriors, Paladins, and other melee-focused builds.

Dwarf

Urgoth

  • Bonuses: Brutal strength and durability.

  • Weakness: Very low charisma and intelligence.

  • Best For: Frontline tanks and berserker-style fighters.

Urgoth

Wylvan

  • Bonuses: High dexterity and magic resistance.

  • Weakness: Low constitution.

  • Best For: Rogues, Scouts, or magic-resistant support builds.

Wylvan

Zaur

  • Bonuses: Natural affinity for dark magic and high intelligence.

  • Weakness: Physical defense is lower than average.

  • Best For: Necromancers, Warlocks, and other dark casters.

Zaur

Thrall

  • Bonuses: High agility, intellect, and speed.

  • Weakness: Very low strength and vitality.

  • Best For: Thieves, Mages, and other stealth or magic-focused builds.

Thrall

Each race offers a distinct playstyle, giving players plenty of room to experiment with class combinations, especially once you begin unlocking advanced paths through guilds and trainers.

Dungeon Lords Character Races and Descriptions

Character Class System

The class system in Dungeon Lords: Collector’s Edition is a core part of the game’s identity. Rather than choosing a final class at the start, players begin with a basic class and gradually unlock advanced and elite classes by completing quests and meeting specific requirements.

Your class determines what weapons, spells, and armor you can use, as well as your growth potential and guild affiliations. Here’s a breakdown of all classes and their associated skill access:

Class Learning Bonuses Additional Skills
Fighter All Weapon/Armor/Shields; Weaponry, Shields, Combat, Alchemy Special Hardiness
Adept All Necromantic/Nether Magic; Weaponry, Shields, and Alchemy Spellcasting: Necro
Wizard All Elemental/Nether Magic; Weaponry, Shields, and Alchemy Spellcasting: Elemental
Warrior All Weapon/Armor/Shields; Weaponry, Shields, Combat, Alchemy Special Hardiness
Paladin All Weapon/Armor/Shields; Weaponry, Shields, Combat, Alchemy, Divine Magic Healing
Rogue Light/Dual Weapon; Armor, Pick Locks, Traps, Sneak, Scout Special Hardiness
Ranger Light/Dual Weapon; Ranged Weaponry, Archery, Scout Special Hardiness
Thief Light/Dual Weapon; Pick Locks, Sneak, Scout Critical Strike, Special Hardiness
Assassin Light/Dual Weapon; Pick Locks, Sneak, Scout Critical Strike, Special Hardiness
Scout Light Weapons, Critical Strike, Sneak, Scout Special Hardiness
Archmage All Elemental/Divine/Nether Magic, Critical Strike, Alchemy Spellcasting
Battle Mage Medium Weapons, Critical Strike, Alchemy Special Hardiness
Trickster Light Weapons, Critical Strike, Sneak, Scout Special Hardiness
Templar Medium Armor, Divine Magic, Critical Strike, Alchemy Special Hardiness
Deathlord All Weapon/Armor/Shields; Rune Magic Special Hardiness
Celestial Light/Dual Weapons, Critical Strike, Rune Magic Healing
Guildlord Light Weapons, Critical Strike, Sneak, Scout Special Hardiness
Samurai Ninjitsu, Sneak, Critical Strike, Medium Weapons, Scout Special Hardiness
Ninja Lord Light Weapons, Archery, Traps, Critical Strike, Magic Special Hardiness
Monk All Weapon/Armor, Divine Magic, Critical Strike Healing
Lord All Weapon/Armor, Alchemy Special Hardiness
Appendix B_ Character Classes

Skill System in Dungeon Lords

Skills in Dungeon Lords are central to your character’s progression. Unlike games with rigid class systems, this game lets you build your character freely by investing in combat, magic, stealth, and utility skills as you level up and complete guild quests.

Skills are grouped into categories based on weapon types, armor use, spellcasting, survival, and utility. Unlocking certain Prestige Classes also requires specific combinations of skills.

Here’s a simplified breakdown of the key skill categories from the Collector’s Edition manual:

Weapon & Combat Skills

  • Light Weapons: Proficiency with daggers, short swords, and other agile weapons

  • Heavy Weapons: Proficiency with axes, warhammers, and two-handed swords

  • Dual Weapons: Ability to fight with one weapon in each hand

  • Ranged Weapons: Proficiency with bows, crossbows, and thrown weapons

  • Shield: Allows blocking with shields and parrying

  • Critical Strike: Increases chance to deal extra damage

  • Martial Arts: Hand-to-hand combat training

Armor Skills

  • Light Armor: Allows use of leather and other lightweight protection

  • Heavy Armor: Grants use of full plate and chainmail

  • Special Hardiness: A passive defensive bonus tied to class choices

Magic Skills

  • Celestial Magic: Healing and holy magic

  • Rune Magic: Symbol-based magic for buffs and summons

  • Nether Magic: Dark, necrotic, or destructive spells

  • Alchemy: Allows use and creation of potions and poisons

  • Spell Lore: Required for learning and casting advanced spells

  • Enchant Weapon / Enchant Armor: Magical weapon/armor upgrades

Utility & Stealth Skills

  • Lockpick: Opens locked doors and chests

  • Pickpocket: Steal from NPCs

  • Trap Lore: Detect and disarm traps

  • Sneak: Avoid detection while moving

  • Scout: Detect nearby enemies and hidden paths

  • Heraldry: Tied to noble ranks and allows advanced class unlocks

You can freely train and improve these skills by joining guilds, completing quests, or spending earned skill points from leveling.

Collector’s Edition vs. Standard Release

The 2006 Dungeon Lords: Collector’s Edition was more than just a repackage — it featured significant updates over the original 2005 release. This version aimed to fix major complaints from fans and reviewers alike, while offering exclusive content to collectors.

Key Differences

Feature Standard Edition (2005) Collector’s Edition (2006)
Release Format Standard jewel case Metal tin with art insert
Bug Fixes Limited Improved stability and patches
Additional Content Base quests and classes New quests, spells, monsters, and items
Character Customization Basic Expanded class paths and skill options
Manual Basic instruction manual Full 80+ page game guide and lore book
Map Not included Fold-out map included in tin

While it didn’t solve all the game’s shortcomings, the Collector’s Edition remains the most complete physical release of Dungeon Lords. It’s the version most fans recommend — especially for those collecting or replaying the game on modern systems.

Where to Find the Collector’s Edition Today

The Dungeon Lords: Collector’s Edition is no longer in print, but dedicated fans and collectors can still find copies through secondhand marketplaces. The most reliable source today is:

eBay

  • Search Terms: “Dungeon Lords Collector’s Edition ,” “Dungeon Lords Steelbook,” or “2006 Collector’s Tin”

  • Listings: Vary from complete sets (steelbook, manual, discs, map) to individual components

  • Pricing: Prices can range from $30 to over $150 depending on condition and completeness

 

Digital Version: Dungeon Lords MMXII

For players who want to experience the newest version of the game (although many say not the best version) without hunting down physical media, an updated version of Dungeon Lords MMXII is available digitally on Steam. It’s a modernized re-release with bug fixes and support for newer operating systems. While it doesn’t include the physical collector items, it offers the most stable gameplay experience today.

Preservation & Legacy

As part of the Legacy Vault, this page exists to document and preserve the most complete version of Dungeon Lords as it was released in 2006. Over the years, many fans have lost access to the original materials—manuals have gone missing, maps are torn, and boxed sets have become rare.

By archiving the contents of the Collector’s Edition—from its manual scans and character class tables to its packaging and gameplay differences—we aim to give both returning players and newcomers a way to explore the history of this cult classic RPG.

If you own a version of the game, have a different regional release, or possess rare promotional materials, reach out and help expand the vault. Together, we’re keeping the torch lit for Dungeon Lords and documenting every step into the dungeon.

Dungeon Lords Collector's Edition User Manual Cover

From Classic to Reimagined: The Legacy Continues

While the original Dungeon Lords captured the imagination of early 2000s PC gamers, its legacy didn’t end there. The world, tone, and spirit of dungeon-crawling fantasy lives on in a bold new direction.

Dungeon Lords: The Lost Disciple is an all-new dark fantasy novel inspired by the genre roots that made the original game so compelling. It’s not a remake or sequel — it’s a reawakening. With brutal strategy, deep lore, and RPG-inspired storytelling, The Lost Disciple offers a fresh path for longtime fans and newcomers alike.

– If the Collector’s Edition brought you nostalgia…
– This story will bring you back to the edge of your seat.

>>> Explore Dungeon Lords: The Lost Disciple on Amazon

A copy of Dungeon Lords_ The Lost Disciple by J.B. Coleman
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